Mock mode. No model calls are made: any upload maps to the trig sample and games come from recorded fixtures. See FIRST_RUN.md step 3 to go live.

Teaching-mechanic library

Every card is a concept-specific configuration of one mechanic family. Cards are data; families are engine code. A card is playable as soon as its family·mode is implemented.

Cards
316
Playable now
303
Flagships
13
Families
14
Modes
61 / 71

Filter

8 cards

★ Tile the Region

playable

tile_the_region · math · accumulator.riemann

Concept: Riemann sums

Player does: Place narrower and narrower blocks under the curved ceiling

Breaks: Left sums always underestimate

Whether a left or right Riemann sum over- or underestimates the true area depends on whether the function is increasing or decreasing.

Fill the Reservoir

playable

fill_the_reservoir · math · accumulator.area

Concept: Definite integral as area

Player does: Stop the gate where the reservoir holds the target volume

Breaks: Area under a curve needs a geometric formula

The definite integral gives exact area under a curve even when no simple geometric shape formula applies.

Energy Ledger

playable

energy_ledger · math · accumulator.signed

Concept: Signed area

Player does: Area above the axis charges the battery; below drains it

Breaks: Area below the axis counts as positive

The definite integral treats area below the x-axis as negative, subtracting from the total rather than adding.

Resource Collector

playable

resource_collector · math · accumulator.rate_total

Concept: Accumulation from a rate

Player does: Ride through changing production rates; predict inventory at t

Breaks: Total = rate × time even when the rate changes

When the rate changes, total accumulation is the integral of the rate over time, not a single rate times time.

Rate-Total Machine

playable

rate_total_machine · math · accumulator.rate_total

Concept: Fundamental Theorem

Player does: Switch between the rate gauge and the storage tank; predict each

Breaks: Integrals and derivatives are unrelated

The Fundamental Theorem of Calculus links them directly: differentiation and integration are inverse operations.

Integration Window

playable

integration_window · math · accumulator.area

Concept: Changing bounds

Player does: Drag the window's edges to hit the target total

Breaks: Swapping the bounds doesn't matter

Swapping the limits of integration flips the sign of the definite integral's value.

Level the Reservoir

playable

level_the_reservoir · math · accumulator.average_value

Concept: Average value

Player does: Flatten uneven water into a rectangle of equal area

Breaks: Average value is the average of the endpoints

The average value of a function over an interval is its integral divided by the interval length, not just the average of the endpoints.

Rate Runner

playable

rate_runner · math · accumulator.rate_total

Concept: Position from velocity

Player does: Sketch your ghost's velocity; position is the area under it

Breaks: The velocity graph shows the path's shape

A velocity-time graph shows speed and direction over time; its shape is not the shape of the object's actual path.

Family × genre adapters

Which socket each family mounts on in each genre (LIBRARY §5). The boss socket is always allowed. Hosts built tonight: dungeon, mystery, platformer.

FamilyDungeon crawler
boss: boss
Investigation adventure
boss: accusation
Side-view obstacle course
boss: boss
Grid puzzle / escape room
boss: boss
Management sim
boss: crisis
Truth Finder
chest / boss
Treasure chests; the one bearing the false claim is a mimic
cross_exam / accusation
One witness's claim contradicts the facts; object to the lie
gate / boss
Three doors; the one with the false claim collapses
tile_board / boss
Remove the odd tile to release the chain
event_card / crisis
Advisors' claims; the false one tanks a stat
Sequencer
door / boss
Glyph door pressed in process order
corkboard / accusation
Rebuild the timeline on the corkboard
gap / boss
Bridge planks in order; the wrong order leaves a gap
conveyor / boss
Order the parcels on the conveyor
research_node / crisis
Tech tree order
Tuner
door / boss
Vault rings, catapult, or alchemy dials spinning on the function
lab / accusation
Calibrate the instrument; set the lighthouse sweep
moving_platform / gate / boss
Saw wheels, launch pads, a balloon that only lifts when tuned
lock / beam_board / boss
Dial locks and gear trains
policy_dial / production_line / crisis
Machine settings on the production line
Mapper
altar / enemy / boss
Rune line on the altar floor, or an archery range on a number line
conversation / accusation
At the auction, bid the right magnitude; pin the map
gap / boss
The floor is a number line; land on the value
tile_board / boss
Place the tile at its position on the axis
market / crisis
Place goods on the price line
Sorter
enemy / boss
Type-matched weapons; category-keyed doors
evidence / accusation
File claims into case folders
gate / boss
Only matching-category platforms are solid
goal_pad / boss
Push crates onto category pads
market / crisis
Route goods to districts
Linker
enemy / boss
Chain lightning between pairs
corkboard / accusation
String the board
pickup / boss
Grapple anchors
pipe_board / boss
Flow-style pairing
research_node / crisis
Supply links
Investigator
door / boss
Rooms are hypotheses; clues seal their doors
accusation / corkboard
Pin clues, eliminate suspects, accuse
gate / boss
Clues seal the doors of eliminated hypotheses
tile_board / boss
Logic grid
event_card / crisis
Policy debate with evidence
Function World
altar / boss
Rune track whose floor height is f(x)
lab / accusation
Sensor readings converging on a timestamp
gap / boss
The terrain is y = f(x); the missing tile
tile_board / boss
Track tiles that follow f
market / crisis
Price curve over time
Balance
altar / boss
Alchemy scale; spilled atoms become slimes
archive / accusation
The ledger is off by one entry
switch / boss
Seesaw bridge
lock / boss
Cancel terms, DragonBox-style
ledger / crisis
Balance budgets and flows
Simulator
enemy / boss
Ecology rooms, reactor waves
lab / accusation
Keep the patient stable overnight
moving_platform / boss
Population or glucose lifts
beam_board / boss
Place species so all are fed
crisis / policy_dial
Run the economy or ecosystem
Builder
forge / boss
Craft a molecule, circuit, or golem program
lab / accusation
Build the compound or circuit
switch / boss
Wire the elevator; word-block bridge
tile_board / boss
Valence grid, Lightbot
production_line / crisis
Lay out the factory
Transformer
forge / boss
Crafting-bench machines
lab / accusation
Decode the letter or cipher
pickup / gate / boss
Power-up machine, cipher platforms
conveyor / pipe_board / boss
Route through machines
production_line / crisis
Processing chain
Accumulator
forge / boss
Fill the reservoir to forge the key
archive / accusation
Rebuild totals from rate logs
gap / boss
Fill the pit; velocity ghost
conveyor / boss
Fill tanks
production_line / crisis
Output over time
Recall
enemy / boss
Spells are flashcards, cooldowns are spacing
conversation / accusation
Riddle-keeper interrogation
pickup / boss
Type the term to double-jump
tile_board / boss
Timed word tiles
research_node / crisis
Quick recall boosts research