Hidden Variable Mystery
playablehidden_variable_mystery · math · investigator.elimination
Concept: Correlation vs causation
Player does: Find the hidden third system driving both meters
Breaks: Correlation proves causation
A correlation can be explained by a hidden confounding variable driving both, rather than one causing the other.
Causal Weighting
playablecausal_weighting · history · investigator.weigh
Concept: Competing causes
Player does: Allocate importance among causes; the explanation shifts with the weights
Breaks: Every event has one cause
Major historical events usually have several contributing causes whose relative weight historians still debate.
Source Seer
playablesource_seer · history · investigator.source_eval
Concept: Source reliability
Player does: Weigh testimony by author, timing, incentives, corroboration
Breaks: Eyewitnesses are always reliable
An eyewitness account's reliability depends on the author's position, timing, incentives, and corroboration, not on eyewitness status alone.
Perspective Switch
playableperspective_switch · history · investigator.perspective
Concept: Historical perspective
Player does: Replay the event as different actors; match accounts to motives
Breaks: People in the past thought like us
Historical actors reasoned from the beliefs and constraints of their own time, which often differ sharply from ours.
★ Evidence Board
playableevidence_board · history · investigator.elimination
Concept: Inference from evidence
Player does: Pin clues; eliminate hypotheses until one explanation stands
Breaks: Any evidence supports any claim
Evidence supports a specific hypothesis only when it is consistent with that hypothesis and inconsistent with the rivals.
Counterevidence Attack
playablecounterevidence_attack · history · investigator.argument
Concept: Qualifying a claim
Player does: Opposing evidence weakens your claim until you qualify it
Breaks: A strong argument ignores counterevidence
A strong historical argument addresses counterevidence directly and qualifies its claim instead of ignoring it.
Precedent Court
playableprecedent_court · civics · investigator.argument
Concept: Judicial precedent
Player does: Build the ruling from the facts and prior cases
Breaks: Courts decide on personal opinion
Courts ground rulings in the facts of the case and applicable precedent, not a judge's personal opinion.
Argument Map
playableargument_map · philosophy · investigator.argument
Concept: Argument structure
Player does: Connect premises to the conclusion; cut the irrelevant ones
Breaks: More premises make a stronger argument
An argument's strength comes from premises that actually support the conclusion, not from how many premises are listed.
Character Motive
playablecharacter_motive · literature · investigator.perspective
Concept: Characterization & motive
Player does: Match actions and quotes to each character's motive
Breaks: Characters always say what they mean
Characterization is built from actions and subtext as much as dialogue, so what a character says is not always what they mean.
Theme Evidence
playabletheme_evidence · literature · investigator.argument
Concept: Theme
Player does: Support a theme claim with passages from the text
Breaks: The theme is the topic
A theme is the insight the work makes about its topic, not the topic itself.
Unreliable Narrator
playableunreliable_narrator · literature · investigator.source_eval
Concept: Narrative reliability
Player does: Flag where the narrator's account conflicts with the facts
Breaks: The narrator is the author
A narrator is a constructed voice the author creates, whose account can conflict with the author's own view or the facts of the story.
Evidence Fit
playableevidence_fit · writing · investigator.argument
Concept: Supporting evidence
Player does: Choose evidence that actually supports the claim
Breaks: Any quote on the topic is evidence
Evidence must directly support the specific claim being made, not merely mention the same topic.
Elements Check
playableelements_check · law · investigator.elimination
Concept: Elements of a claim or offense
Player does: Every element must be shown; eliminate charges that fail one
Breaks: Proving most elements is enough
A claim or offense requires every element to be established; missing even one defeats it.