★ Balance Chamber
playablebalance_chamber · math · balance.equation
Concept: Solving linear equations
Player does: Apply the same operation to both pans until x stands alone
Breaks: You can move a term across without changing its sign
Moving a term to the other side is really applying the same operation to both sides, which flips its sign.
Mean-Median Seesaw
playablemean_median_seesaw · math · balance.torque
Concept: Mean vs median
Player does: Add an outlier; move the fulcrum (mean) while the median marker stays put
Breaks: Mean and median always move together
The mean is pulled toward outliers while the median resists them, so the two can move very differently as data changes.
Energy Converter
playableenergy_converter · physics · balance.ledger
Concept: Energy conservation
Player does: Route energy among potential, kinetic, and spring meters
Breaks: Energy gets used up
Energy is conserved and converts between forms like potential and kinetic; it is never simply used up.
Lever Door
playablelever_door · physics · balance.torque
Concept: Torque
Player does: Place the weight at the distance that opens the lever door
Breaks: Only the force matters, not where it's applied
Torque depends on both the force and its distance from the pivot, so where a force is applied matters as much as its size.
Balance Builder
playablebalance_builder · physics · balance.torque
Concept: Center of mass
Player does: Stack cargo so the center of mass stays over the base
Breaks: Center of mass is always the geometric center
Center of mass depends on how mass is distributed, so an unevenly loaded object's center of mass shifts off its geometric center.
Flow Network
playableflow_network · physics · balance.ledger
Concept: Current
Player does: Fill each branch's current so every junction balances
Breaks: Current is used up by bulbs
Current is conserved through a circuit; a bulb converts electrical energy to light and heat, but the current itself is not consumed.
★ Atom Conservation
playableatom_conservation · chemistry · balance.chem_equation
Concept: Balancing equations
Player does: Set coefficients until every atom token balances and the reactor starts
Breaks: Change subscripts to balance
Balancing an equation means adjusting coefficients, since changing a subscript would change the substance itself.
Reaction Factory
playablereaction_factory · chemistry · balance.ratio
Concept: Stoichiometry
Player does: Feed reactants in the required ratio; leftovers pile up
Breaks: Reactants combine 1:1 by mass
Reactants combine in the mole ratios set by the balanced equation, not in equal masses.
Production Bottleneck
playableproduction_bottleneck · chemistry · balance.ratio
Concept: Limiting reagent
Player does: Predict which feed runs out first and how much product ships
Breaks: The reactant with less mass is limiting
The limiting reagent is decided by mole ratio needed, not by which reactant has the smaller mass.
Current Junction
playablecurrent_junction · engineering · balance.ledger
Concept: KCL
Player does: Balance every junction: current in = current out
Breaks: Current gets used up at junctions
Kirchhoff's current law says current in equals current out at every junction; none of it is consumed there.
Voltage Loop
playablevoltage_loop · engineering · balance.ledger
Concept: KVL
Player does: Make rises and drops around the loop sum to zero
Breaks: Voltage is the same everywhere in series
Kirchhoff's voltage law says the rises and drops around a loop sum to zero, so voltage drops across each series element.
Electoral Math
playableelectoral_math · civics · balance.ledger
Concept: Electoral systems
Player does: Allocate electoral votes to reach the threshold
Breaks: Winning the national popular vote guarantees the presidency
The presidency is decided by a majority of electoral votes, which can diverge from the national popular vote.
Budget Balance
playablebudget_balance · finance · balance.ledger
Concept: Budgeting
Player does: Balance income against expenses and savings goals
Breaks: Budgets only need to track big purchases
A budget only balances when every regular expense, not just the big ones, is tracked against income.
Accounting Equation
playableaccounting_equation · business · balance.ledger
Concept: Accounting equation
Player does: Post each transaction so assets = liabilities + equity
Breaks: Revenue is the same as cash
Revenue is recognized when earned, which is not always the moment cash changes hands.