Mock mode. No model calls are made: any upload maps to the trig sample and games come from recorded fixtures. See FIRST_RUN.md step 3 to go live.

Teaching-mechanic library

Every card is a concept-specific configuration of one mechanic family. Cards are data; families are engine code. A card is playable as soon as its family·mode is implemented.

Cards
316
Playable now
303
Flagships
13
Families
14
Modes
61 / 71

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14 cards

★ Balance Chamber

playable

balance_chamber · math · balance.equation

Concept: Solving linear equations

Player does: Apply the same operation to both pans until x stands alone

Breaks: You can move a term across without changing its sign

Moving a term to the other side is really applying the same operation to both sides, which flips its sign.

Mean-Median Seesaw

playable

mean_median_seesaw · math · balance.torque

Concept: Mean vs median

Player does: Add an outlier; move the fulcrum (mean) while the median marker stays put

Breaks: Mean and median always move together

The mean is pulled toward outliers while the median resists them, so the two can move very differently as data changes.

Energy Converter

playable

energy_converter · physics · balance.ledger

Concept: Energy conservation

Player does: Route energy among potential, kinetic, and spring meters

Breaks: Energy gets used up

Energy is conserved and converts between forms like potential and kinetic; it is never simply used up.

Lever Door

playable

lever_door · physics · balance.torque

Concept: Torque

Player does: Place the weight at the distance that opens the lever door

Breaks: Only the force matters, not where it's applied

Torque depends on both the force and its distance from the pivot, so where a force is applied matters as much as its size.

Balance Builder

playable

balance_builder · physics · balance.torque

Concept: Center of mass

Player does: Stack cargo so the center of mass stays over the base

Breaks: Center of mass is always the geometric center

Center of mass depends on how mass is distributed, so an unevenly loaded object's center of mass shifts off its geometric center.

Flow Network

playable

flow_network · physics · balance.ledger

Concept: Current

Player does: Fill each branch's current so every junction balances

Breaks: Current is used up by bulbs

Current is conserved through a circuit; a bulb converts electrical energy to light and heat, but the current itself is not consumed.

★ Atom Conservation

playable

atom_conservation · chemistry · balance.chem_equation

Concept: Balancing equations

Player does: Set coefficients until every atom token balances and the reactor starts

Breaks: Change subscripts to balance

Balancing an equation means adjusting coefficients, since changing a subscript would change the substance itself.

Reaction Factory

playable

reaction_factory · chemistry · balance.ratio

Concept: Stoichiometry

Player does: Feed reactants in the required ratio; leftovers pile up

Breaks: Reactants combine 1:1 by mass

Reactants combine in the mole ratios set by the balanced equation, not in equal masses.

Production Bottleneck

playable

production_bottleneck · chemistry · balance.ratio

Concept: Limiting reagent

Player does: Predict which feed runs out first and how much product ships

Breaks: The reactant with less mass is limiting

The limiting reagent is decided by mole ratio needed, not by which reactant has the smaller mass.

Current Junction

playable

current_junction · engineering · balance.ledger

Concept: KCL

Player does: Balance every junction: current in = current out

Breaks: Current gets used up at junctions

Kirchhoff's current law says current in equals current out at every junction; none of it is consumed there.

Voltage Loop

playable

voltage_loop · engineering · balance.ledger

Concept: KVL

Player does: Make rises and drops around the loop sum to zero

Breaks: Voltage is the same everywhere in series

Kirchhoff's voltage law says the rises and drops around a loop sum to zero, so voltage drops across each series element.

Electoral Math

playable

electoral_math · civics · balance.ledger

Concept: Electoral systems

Player does: Allocate electoral votes to reach the threshold

Breaks: Winning the national popular vote guarantees the presidency

The presidency is decided by a majority of electoral votes, which can diverge from the national popular vote.

Budget Balance

playable

budget_balance · finance · balance.ledger

Concept: Budgeting

Player does: Balance income against expenses and savings goals

Breaks: Budgets only need to track big purchases

A budget only balances when every regular expense, not just the big ones, is tracked against income.

Accounting Equation

playable

accounting_equation · business · balance.ledger

Concept: Accounting equation

Player does: Post each transaction so assets = liabilities + equity

Breaks: Revenue is the same as cash

Revenue is recognized when earned, which is not always the moment cash changes hands.

Family × genre adapters

Which socket each family mounts on in each genre (LIBRARY §5). The boss socket is always allowed. Hosts built tonight: dungeon, mystery, platformer.

FamilyDungeon crawler
boss: boss
Investigation adventure
boss: accusation
Side-view obstacle course
boss: boss
Grid puzzle / escape room
boss: boss
Management sim
boss: crisis
Truth Finder
chest / boss
Treasure chests; the one bearing the false claim is a mimic
cross_exam / accusation
One witness's claim contradicts the facts; object to the lie
gate / boss
Three doors; the one with the false claim collapses
tile_board / boss
Remove the odd tile to release the chain
event_card / crisis
Advisors' claims; the false one tanks a stat
Sequencer
door / boss
Glyph door pressed in process order
corkboard / accusation
Rebuild the timeline on the corkboard
gap / boss
Bridge planks in order; the wrong order leaves a gap
conveyor / boss
Order the parcels on the conveyor
research_node / crisis
Tech tree order
Tuner
door / boss
Vault rings, catapult, or alchemy dials spinning on the function
lab / accusation
Calibrate the instrument; set the lighthouse sweep
moving_platform / gate / boss
Saw wheels, launch pads, a balloon that only lifts when tuned
lock / beam_board / boss
Dial locks and gear trains
policy_dial / production_line / crisis
Machine settings on the production line
Mapper
altar / enemy / boss
Rune line on the altar floor, or an archery range on a number line
conversation / accusation
At the auction, bid the right magnitude; pin the map
gap / boss
The floor is a number line; land on the value
tile_board / boss
Place the tile at its position on the axis
market / crisis
Place goods on the price line
Sorter
enemy / boss
Type-matched weapons; category-keyed doors
evidence / accusation
File claims into case folders
gate / boss
Only matching-category platforms are solid
goal_pad / boss
Push crates onto category pads
market / crisis
Route goods to districts
Linker
enemy / boss
Chain lightning between pairs
corkboard / accusation
String the board
pickup / boss
Grapple anchors
pipe_board / boss
Flow-style pairing
research_node / crisis
Supply links
Investigator
door / boss
Rooms are hypotheses; clues seal their doors
accusation / corkboard
Pin clues, eliminate suspects, accuse
gate / boss
Clues seal the doors of eliminated hypotheses
tile_board / boss
Logic grid
event_card / crisis
Policy debate with evidence
Function World
altar / boss
Rune track whose floor height is f(x)
lab / accusation
Sensor readings converging on a timestamp
gap / boss
The terrain is y = f(x); the missing tile
tile_board / boss
Track tiles that follow f
market / crisis
Price curve over time
Balance
altar / boss
Alchemy scale; spilled atoms become slimes
archive / accusation
The ledger is off by one entry
switch / boss
Seesaw bridge
lock / boss
Cancel terms, DragonBox-style
ledger / crisis
Balance budgets and flows
Simulator
enemy / boss
Ecology rooms, reactor waves
lab / accusation
Keep the patient stable overnight
moving_platform / boss
Population or glucose lifts
beam_board / boss
Place species so all are fed
crisis / policy_dial
Run the economy or ecosystem
Builder
forge / boss
Craft a molecule, circuit, or golem program
lab / accusation
Build the compound or circuit
switch / boss
Wire the elevator; word-block bridge
tile_board / boss
Valence grid, Lightbot
production_line / crisis
Lay out the factory
Transformer
forge / boss
Crafting-bench machines
lab / accusation
Decode the letter or cipher
pickup / gate / boss
Power-up machine, cipher platforms
conveyor / pipe_board / boss
Route through machines
production_line / crisis
Processing chain
Accumulator
forge / boss
Fill the reservoir to forge the key
archive / accusation
Rebuild totals from rate logs
gap / boss
Fill the pit; velocity ghost
conveyor / boss
Fill tanks
production_line / crisis
Output over time
Recall
enemy / boss
Spells are flashcards, cooldowns are spacing
conversation / accusation
Riddle-keeper interrogation
pickup / boss
Type the term to double-jump
tile_board / boss
Timed word tiles
research_node / crisis
Quick recall boosts research